One world on a guest pass, two behind a free account, and every rule set down in the log book.
Heathermoor Vigil opens with a guest pass. It asks for no name, email or password: you tick that you are 18 or over and in the UK, accept the terms, and the pass runs for two hours with 100,000 guest coins.
The other two worlds want a free account, and the form runs to four fields: a nickname, an email address, a password and a tick to say you are 18 or over. No card field, no address and no telephone number, because there is nothing on this hill to pay for. The account exists for two reasons: your coins and progress are still here when you come back, and the worlds stay with adults. One button on your account page deletes it and everything inside it.
You begin on 100,000 free coins, plus whatever a guest pass gathered on the same device. That one tin, with your level and your jobs, follows you into every world. The coins are virtual: they cannot be bought, sold, withdrawn or exchanged for anything at all, and nothing you win carries real-world value.
There are no in-app purchases and no payment page anywhere on the hill.
Every world runs five reels and three rows. Wins are read from the left, starting at reel one and carrying on across touching reels along fixed paylines. Your stake is divided evenly between those lines; pay-table values are multiples of the line bet, apart from the scatter, which is paid against the whole stake. Only the best win on any one line is paid.
| Sort of round | What it does to the reels | Where it is found |
|---|---|---|
| Tumbling reels | Winning pictures clear away, whatever sat above them drops into the gap and new ones fall from the sky. Each fresh win in the chain pays more: x1 on the spin itself, then x2, x3, and x5 for every tumble after that. | Meteorwatch Scarp |
| Multiplier on the rise | The free-spin multiplier climbs as the round runs on and never slips back while the round lasts. | |
| Crests held overnight | A paid spin that pays nothing yet shows a wild keeps every wild planted and turns the rest of the grid once more, free. | Heathermoor Vigil |
| Last-reel respin | Two scatters on a paid spin that paid nothing send reel five round again, free, looking for the third. | Brasslens Cupola |
| Free spins paid double | The plainest round on the hill: three scatters open free spins and every win inside them is paid twice over. |
Each reel carries a fixed strip of pictures. Every spin takes an independent random position on each strip from your browser's own random number generator. Earlier spins never lean on later ones, and nothing watches your tin or the hour you have kept.
Each world's return, hit frequency and feature frequency are logged by running that world's own code for millions of spins, then printed in its pay table. They describe coin play in these free worlds and nothing about any real-money game.
Heatherdome Parlour admits adults aged 18 or over. Every world is staked in virtual coins that carry no monetary value and cannot be bought, sold, withdrawn or exchanged. No coin shop and no payment page exists anywhere on this hill, no prize of real-world value is offered, and doing well here does not imply future success at real-money gambling.
Free and confidential help with gambling, any hour of the night: National Gambling Helpline 0808 8020 133, open 24 hours · BeGambleAware · GamCare · Our responsible play policy